#pragma once
#include "MeleeUnit.hpp"
#include "Squad.hpp"

class MeleeSquad : public Squad<MeleeUnit> {
	void setBackPointer(MeleeUnit* unit) { unit->setBackPointer(this); }
public:
	MeleeSquad();
	void drawStats();
	void onFrameAttack(
		const BWAPI::Position &enemyPosition
	);
};